worked on GarageApp stuff
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324
node_modules/@mui/material/esm/ButtonBase/TouchRipple.js
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324
node_modules/@mui/material/esm/ButtonBase/TouchRipple.js
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'use client';
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import * as React from 'react';
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import PropTypes from 'prop-types';
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import { TransitionGroup } from 'react-transition-group';
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import clsx from 'clsx';
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import useTimeout from '@mui/utils/useTimeout';
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import { keyframes, styled } from "../zero-styled/index.js";
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import { useDefaultProps } from "../DefaultPropsProvider/index.js";
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import Ripple from "./Ripple.js";
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import touchRippleClasses from "./touchRippleClasses.js";
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import { jsx as _jsx } from "react/jsx-runtime";
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const DURATION = 550;
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export const DELAY_RIPPLE = 80;
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const enterKeyframe = keyframes`
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0% {
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transform: scale(0);
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opacity: 0.1;
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}
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100% {
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transform: scale(1);
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opacity: 0.3;
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}
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`;
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const exitKeyframe = keyframes`
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0% {
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opacity: 1;
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}
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100% {
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opacity: 0;
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}
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`;
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const pulsateKeyframe = keyframes`
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0% {
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transform: scale(1);
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}
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50% {
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transform: scale(0.92);
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}
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100% {
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transform: scale(1);
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}
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`;
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export const TouchRippleRoot = styled('span', {
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name: 'MuiTouchRipple',
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slot: 'Root'
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})({
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overflow: 'hidden',
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pointerEvents: 'none',
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position: 'absolute',
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zIndex: 0,
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top: 0,
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right: 0,
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bottom: 0,
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left: 0,
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borderRadius: 'inherit'
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});
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// This `styled()` function invokes keyframes. `styled-components` only supports keyframes
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// in string templates. Do not convert these styles in JS object as it will break.
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export const TouchRippleRipple = styled(Ripple, {
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name: 'MuiTouchRipple',
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slot: 'Ripple'
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})`
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opacity: 0;
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position: absolute;
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&.${touchRippleClasses.rippleVisible} {
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opacity: 0.3;
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transform: scale(1);
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animation-name: ${enterKeyframe};
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animation-duration: ${DURATION}ms;
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animation-timing-function: ${({
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theme
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}) => theme.transitions.easing.easeInOut};
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}
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&.${touchRippleClasses.ripplePulsate} {
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animation-duration: ${({
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theme
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}) => theme.transitions.duration.shorter}ms;
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}
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& .${touchRippleClasses.child} {
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opacity: 1;
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display: block;
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width: 100%;
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height: 100%;
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border-radius: 50%;
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background-color: currentColor;
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}
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& .${touchRippleClasses.childLeaving} {
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opacity: 0;
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animation-name: ${exitKeyframe};
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animation-duration: ${DURATION}ms;
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animation-timing-function: ${({
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theme
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}) => theme.transitions.easing.easeInOut};
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}
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& .${touchRippleClasses.childPulsate} {
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position: absolute;
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/* @noflip */
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left: 0px;
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top: 0;
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animation-name: ${pulsateKeyframe};
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animation-duration: 2500ms;
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animation-timing-function: ${({
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theme
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}) => theme.transitions.easing.easeInOut};
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animation-iteration-count: infinite;
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animation-delay: 200ms;
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}
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`;
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/**
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* @ignore - internal component.
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*
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* TODO v5: Make private
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*/
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const TouchRipple = /*#__PURE__*/React.forwardRef(function TouchRipple(inProps, ref) {
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const props = useDefaultProps({
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props: inProps,
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name: 'MuiTouchRipple'
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});
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const {
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center: centerProp = false,
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classes = {},
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className,
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...other
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} = props;
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const [ripples, setRipples] = React.useState([]);
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const nextKey = React.useRef(0);
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const rippleCallback = React.useRef(null);
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React.useEffect(() => {
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if (rippleCallback.current) {
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rippleCallback.current();
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rippleCallback.current = null;
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}
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}, [ripples]);
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// Used to filter out mouse emulated events on mobile.
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const ignoringMouseDown = React.useRef(false);
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// We use a timer in order to only show the ripples for touch "click" like events.
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// We don't want to display the ripple for touch scroll events.
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const startTimer = useTimeout();
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// This is the hook called once the previous timeout is ready.
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const startTimerCommit = React.useRef(null);
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const container = React.useRef(null);
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const startCommit = React.useCallback(params => {
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const {
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pulsate,
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rippleX,
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rippleY,
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rippleSize,
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cb
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} = params;
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setRipples(oldRipples => [...oldRipples, /*#__PURE__*/_jsx(TouchRippleRipple, {
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classes: {
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ripple: clsx(classes.ripple, touchRippleClasses.ripple),
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rippleVisible: clsx(classes.rippleVisible, touchRippleClasses.rippleVisible),
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ripplePulsate: clsx(classes.ripplePulsate, touchRippleClasses.ripplePulsate),
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child: clsx(classes.child, touchRippleClasses.child),
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childLeaving: clsx(classes.childLeaving, touchRippleClasses.childLeaving),
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childPulsate: clsx(classes.childPulsate, touchRippleClasses.childPulsate)
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},
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timeout: DURATION,
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pulsate: pulsate,
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rippleX: rippleX,
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rippleY: rippleY,
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rippleSize: rippleSize
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}, nextKey.current)]);
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nextKey.current += 1;
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rippleCallback.current = cb;
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}, [classes]);
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const start = React.useCallback((event = {}, options = {}, cb = () => {}) => {
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const {
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pulsate = false,
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center = centerProp || options.pulsate,
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fakeElement = false // For test purposes
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} = options;
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if (event?.type === 'mousedown' && ignoringMouseDown.current) {
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ignoringMouseDown.current = false;
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return;
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}
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if (event?.type === 'touchstart') {
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ignoringMouseDown.current = true;
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}
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const element = fakeElement ? null : container.current;
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const rect = element ? element.getBoundingClientRect() : {
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width: 0,
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height: 0,
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left: 0,
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top: 0
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};
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// Get the size of the ripple
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let rippleX;
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let rippleY;
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let rippleSize;
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if (center || event === undefined || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) {
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rippleX = Math.round(rect.width / 2);
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rippleY = Math.round(rect.height / 2);
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} else {
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const {
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clientX,
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clientY
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} = event.touches && event.touches.length > 0 ? event.touches[0] : event;
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rippleX = Math.round(clientX - rect.left);
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rippleY = Math.round(clientY - rect.top);
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}
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if (center) {
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rippleSize = Math.sqrt((2 * rect.width ** 2 + rect.height ** 2) / 3);
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// For some reason the animation is broken on Mobile Chrome if the size is even.
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if (rippleSize % 2 === 0) {
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rippleSize += 1;
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}
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} else {
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const sizeX = Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;
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const sizeY = Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;
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rippleSize = Math.sqrt(sizeX ** 2 + sizeY ** 2);
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}
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// Touche devices
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if (event?.touches) {
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// check that this isn't another touchstart due to multitouch
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// otherwise we will only clear a single timer when unmounting while two
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// are running
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if (startTimerCommit.current === null) {
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// Prepare the ripple effect.
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startTimerCommit.current = () => {
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startCommit({
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pulsate,
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rippleX,
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rippleY,
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rippleSize,
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cb
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});
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};
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// Delay the execution of the ripple effect.
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// We have to make a tradeoff with this delay value.
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startTimer.start(DELAY_RIPPLE, () => {
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if (startTimerCommit.current) {
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startTimerCommit.current();
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startTimerCommit.current = null;
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}
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});
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}
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} else {
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startCommit({
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pulsate,
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rippleX,
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rippleY,
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rippleSize,
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cb
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});
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}
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}, [centerProp, startCommit, startTimer]);
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const pulsate = React.useCallback(() => {
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start({}, {
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pulsate: true
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});
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}, [start]);
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const stop = React.useCallback((event, cb) => {
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startTimer.clear();
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// The touch interaction occurs too quickly.
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// We still want to show ripple effect.
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if (event?.type === 'touchend' && startTimerCommit.current) {
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startTimerCommit.current();
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startTimerCommit.current = null;
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startTimer.start(0, () => {
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stop(event, cb);
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});
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return;
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}
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startTimerCommit.current = null;
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setRipples(oldRipples => {
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if (oldRipples.length > 0) {
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return oldRipples.slice(1);
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}
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return oldRipples;
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});
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rippleCallback.current = cb;
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}, [startTimer]);
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React.useImperativeHandle(ref, () => ({
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pulsate,
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start,
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stop
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}), [pulsate, start, stop]);
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return /*#__PURE__*/_jsx(TouchRippleRoot, {
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className: clsx(touchRippleClasses.root, classes.root, className),
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ref: container,
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...other,
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children: /*#__PURE__*/_jsx(TransitionGroup, {
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component: null,
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exit: true,
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children: ripples
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})
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});
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});
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process.env.NODE_ENV !== "production" ? TouchRipple.propTypes /* remove-proptypes */ = {
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/**
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* If `true`, the ripple starts at the center of the component
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* rather than at the point of interaction.
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*/
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center: PropTypes.bool,
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/**
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* Override or extend the styles applied to the component.
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*/
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classes: PropTypes.object,
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/**
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* @ignore
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*/
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className: PropTypes.string
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} : void 0;
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export default TouchRipple;
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