worked on GarageApp stuff
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108
node_modules/@mui/material/esm/internal/SwitchBase.d.ts
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node_modules/@mui/material/esm/internal/SwitchBase.d.ts
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import * as React from 'react';
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import { InternalStandardProps as StandardProps } from "./index.js";
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import { ButtonBaseProps } from "../ButtonBase/index.js";
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import { SwitchBaseClasses } from "./switchBaseClasses.js";
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import { CreateSlotsAndSlotProps, SlotProps } from "../utils/types.js";
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interface SwitchBaseSlots {
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/**
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* The component that renders the root slot.
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* @default ButtonBase
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*/
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root: React.ElementType;
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/**
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* The component that renders the input slot.
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* @default 'input'
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*/
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input: React.ElementType;
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}
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type SwitchBaseSlotsAndSlotProps = CreateSlotsAndSlotProps<SwitchBaseSlots, {
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/**
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* Props forwarded to the root slot.
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* By default, the avaible props are based on the [ButtonBase](https://mui.com/material-ui/api/button-base/#props) component.
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*/
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root: SlotProps<React.ElementType<ButtonBaseProps>, {}, SwitchBaseOwnerState>;
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/**
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* Props forwarded to the input slot.
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*/
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input: SlotProps<'input', {}, SwitchBaseOwnerState>;
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}>;
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export interface SwitchBaseProps extends StandardProps<ButtonBaseProps, 'children' | 'onChange' | 'type' | 'value'>, SwitchBaseSlotsAndSlotProps {
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autoFocus?: boolean;
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/**
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* If `true`, the component is checked.
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*/
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checked?: boolean;
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checkedIcon: React.ReactNode;
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/**
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* Override or extend the styles applied to the component.
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*/
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classes?: Partial<SwitchBaseClasses>;
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/**
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* The default checked state. Use when the component is not controlled.
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*/
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defaultChecked?: boolean;
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/**
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* If `true`, the component is disabled.
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*/
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disabled?: boolean;
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/**
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* If `true`, the ripple effect is disabled.
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* @default false
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*/
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disableRipple?: boolean;
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/**
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* If `true`, the keyboard focus ripple is disabled.
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* @default false
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*/
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disableFocusRipple?: boolean;
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/**
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* If given, uses a negative margin to counteract the padding on one
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* side (this is often helpful for aligning the left or right
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* side of the icon with content above or below, without ruining the border
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* size and shape).
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* @default false
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*/
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edge?: 'start' | 'end' | false;
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icon: React.ReactNode;
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/**
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* The id of the `input` element.
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*/
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id?: string;
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/**
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* [Attributes](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Elements/input#attributes) applied to the `input` element.
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* @deprecated Use `slotProps.input` instead. This prop will be removed in a future major release. See [Migrating from deprecated APIs](/material-ui/migration/migrating-from-deprecated-apis/) for more details.
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*/
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inputProps?: React.InputHTMLAttributes<HTMLInputElement>;
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/**
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* Pass a ref to the `input` element.
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* @deprecated Use `slotProps.input.ref` instead. This prop will be removed in a future major release. See [Migrating from deprecated APIs](/material-ui/migration/migrating-from-deprecated-apis/) for more details.
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*/
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inputRef?: React.Ref<any>;
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/**
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* Name attribute of the `input` element.
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*/
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name?: string;
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/**
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* Callback fired when the state is changed.
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*
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* @param {React.ChangeEvent<HTMLInputElement>} event The event source of the callback.
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* You can pull out the new value by accessing `event.target.value` (string).
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* You can pull out the new checked state by accessing `event.target.checked` (boolean).
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*/
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onChange?: (event: React.ChangeEvent<HTMLInputElement>, checked: boolean) => void;
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readOnly?: boolean;
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/**
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* If `true`, the `input` element is required.
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* @default false
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*/
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required?: boolean;
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tabIndex?: number;
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type?: React.InputHTMLAttributes<HTMLInputElement>['type'];
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/**
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* The value of the component. The DOM API casts this to a string.
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*/
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value?: unknown;
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}
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export interface SwitchBaseOwnerState extends Omit<SwitchBaseProps, 'slots' | 'slotProps'> {}
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declare const SwitchBase: React.JSXElementConstructor<SwitchBaseProps>;
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export default SwitchBase;
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